Transition from Unity to Godot
I've started into Godot this week, and this morning created a basic Snake game. This uses basic sprites and Area2D colliders combined with a single GDScript. In the script I explored the basic types and methods, just getting familiar with this. I tend to be a more structured programmer, so scripting languages usually leave a bad impression to begin with. This took a total of about 6 hours, 2 of which were working out the publish details.
Here are my thoughts on the process so far.
Pros:
I like the programming heavy aspects of Godot as opposed to the automation of Unity components. This definitely suits my process better.
Cons:
GDScript is going to take a while to get used to, and I still have to figure out quite a few of the structural elements I tend to commonly use.
HTML export is only barely functional. I haven't tried a native publish yet.
Here's the project:
https://vannon.itch.io/godot-snake-game - playable game
https://github.com/dglusak/Snake - repository
https://dglusak.wixsite.com/vannonsdevelopments - Full Devlog
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